Didactic aspects of implementing Geogebra in teaching game theory with a focus on the analysis of games of dimension m×2 – O
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Keywords

Game theory; matrix game; zero-sum game; optimal strategy; upper value of the game; lower value of the game, STEAM education, GeoGebra

How to Cite

[1]
N. JOSU, L. CHIRIAC, and D. JOSU, “Didactic aspects of implementing Geogebra in teaching game theory with a focus on the analysis of games of dimension m×2 – O”, ActaEd, vol. 43, no. 1, pp. 38-47, Apr. 2026.

Abstract

The paper presents an interdisciplinary approach to Game Theory within the STEAM education framework. Using GeoGebra,  games are analyzed visually and interactively, enabling a better understanding of the Nash equilibrium and decision-making processes.

https://doi.org/10.36120/2587-3636.v43i1.38-47
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